ladyabaxa: (Default)
Well part 32 is rendering and eventually part 31 should be done processing over at YouTube.  The game is steadily winding down now but I've got a good chunk of material yet to cover what with warp code oddities and all.  Oh and I'm sure I'll die to Morganna a bunch of times too.  I might finish the game before the new year.

Might being the key word there.  Oh well, there's really no rush.  I have other games I want to play but there's no reason to get worked up.  I've yet to try the Final Fantasy Tactics or Shining Force 2 hard mode hacks/redesigns.  I'm almost scared to see what they've done to Final Fantasy Tactics.  I love the game but some of those battles *coughWeigrafcough* were pretty tough to begin with.

See my strategy with Weigraf has changed very little over several runs.  It's always been Ramza as an Archer with Concentrate and Auto Potion (with only X-Potions in inventory), 2 Ninjas with the best swords you can get at the end of the chapter, 1 Summoner, and then 1 other - usually a healer type to revive Ramza at the beginning of the second part.

In the first part Ramza moves in a set pattern that forces Weigraf into one of the two pits so the knight loses a turn trying to jump out meanwhile letting Ramza pelting his foe with arrows and healing as necessary.  When Weigraf turns into Velius Ramza almost always dies to the demon's first nuke while the two Ninjas each run up and start killing the archaic demons.  The Summoner calls Golem and prepares to tank Velius and the last person revives, heals, or attacks depending on how Ramza is holding up.

Once Ramza is down the Summoner is next on Velius's hit list being squishy and all that.  She can take one physical strike before needing to summon Golem again.  This is a critical point where the strategy can fall apart.  If Velius is too fast he can attack again and kill her.  I had one fight where he had 99% to hit and missed TWICE.  Pheh, she got her barrier back up and by the time Velius pummeled it back down the ninjas had finished their work and started carving him up.

The new swords that become available after clearing the forest in front of the castle make a world of difference.  With the next down my ninjas wouldn't do quite enough damage to kill one of the archaics.  That's bad, really bad.  Speed is critical to limit the amount of punishment Velius can dish out.

Another strategy example from FF Tactics:  the battle versus the engineer in Murond (his name escapes me right now >.<).  I'd bring in Mustadio, beef up his Brave, and have him stay at the starting point with Hamedo, protection from the nasty status effects, and a gun.  Hehe, shoot me now you bastard.  Mustadio couldn't kill anyone because of the Chemist there healing but he soaked up nasty hits by Hamedoing them before they fired and left the rest of the group to deal with the nasty critters.

I like Mustadio.  He's one of my favorite characters in that game.  Don't Move and Don't Act are just so useful.

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Now playing: Kenji Yamamoto - VS GFed Trooper (Long)
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