Part 7
The introduction of a villain is every bit as important as their means and motivations – particularly in horror where very little of the villain’s background is revealed. How this first introduction is carried out and it’s effectiveness depends on the type of horror. Visceral slasher shock does well when the stalker appears in the act of murder. Slower psychological horror can take it’s time to twist the knife in.
This is the main difference between Clock Tower and Haunting Ground. The former is a slasher horror game while the latter is more dependant on psychological torments. Haunting Ground even keeps many classic horror clichés such as having a nubile young female protagonist subject to tripping and fainting spells.
Haunting Ground is not without the slasher elements hence the frequent fleeing from the four stalkers in the game. It is abundantly clear when Daniella first becomes aggressive that she means bloody business. Of the four villains Daniella is perhaps the most frightening.
For starters she appears human but after hearing her speak of her creator it’s clear she is a construct built as an “ideal woman” to always obey, cook, clean, and take care of the castle interior. Unable to feel pain Daniella has no concept of her own mortality and lacks any ability to empathize with others. Her relationship with Riccardo is purely as a tool that he uses as he sees fit and abuses on a whim. She is completely loyal and obsessed with her own perfection.
It is unclear just what she plans to do upon achieving completion. There’s no hint of anger towards Riccardo. Her obsessiveness may stem from an intense desire to please him – seeing as how he isn’t too thrilled with how she turned out as-is – along with being stuck in a perpetual state of the uncanny valley. Although she has the form of a woman she cannot do the one thing that Riccardo wants out of Fiona and that is give birth.
There is also a constant thread throughout the game of each villain (except Debilitas) trying to gain Fiona’s azoth, her life essence. It is no surprise then that in the best ending only Debilitas reaches a level of redemption and is spared death. What azoth really is, well that’s not very well defined in the game. Daniella describes at as “essence of life, essence of woman” but by that point she’s slipped into serious dementia. It becomes clear that Riccardo has this essence when Lorenzo drains it from his dead body. You’d think that dying would extinguish the essence of life.
Azoth can apparently be passed from parent to child as Fiona inherited hers from her father Ugo. This further muddles things. Why did Fiona not inherit azoth from her mother if it is truly the essence of woman/life? This is pseudo-handwaved by saying that only certain special people have azoth but as the essence of life that fails to account for how all the non-azoth containing naturally born people can be alive.
Furthermore Ugo and Riccardo were created by Lorenzo as clones of himself. If Lorenzo so desperately needs azoth to regain his strength why did he bother creating twin clones with the precious energy when he could have instead directly absorbed it from the original host? By the time the game starts Riccardo is wary of Lorenzo and the old man hides from him.
These inconsistencies with the nature and use of azoth work to undermine the horrific integrity of the story as a whole. Luminescents, a mobile horror trigger explained as being attracted to people with azoth, never seek out Riccardo. There is a mechanical reason for that but the story doesn’t even try to provide an alchemical handwave to explain why.