ladyabaxa: (Default)
Well I spent my weekend reformatting all the custom maneuvers pages (yes, there are now multiple pages).  It was tedious and mind-numbingly boring but the satisfaction of having it done is well worth it.  Eventually I'll change the maneuver list at the top of each page into a set of links once I learn how to do that.  For now the list is there so that it's easy to find out if the maneuver you're looking for is on that page and search for it.

It was something I had to do eventually.  Dreamweaver was lagging badly every time I wanted to edit anything with all that stuff in one file.  Originally I was going to put all the Grab, Athletics, and Focus maneuvers on the same page.  Then I realized putting the two largest categories together was dumb and split off Focus onto it's own page.

I've also got alot of revision to do.  I think I know how I'm going to handle all the maneuvers that work off of XXX Defense [Punch, Kick, and Grappling].  Basically it will be as follows:  You will have 2 speeds for that round.  The first is for XXX Defense and the second is for the offensive maneuver.  Your soak total only applies until you launch the attack portion.  When you are attacked in that round with a maneuver that can be countered (ex. Ankle Smasher --> kicks, Spinning Wristlock --> punches) you compare your second speed value to the attacker's speed.  If it is higher then you make the contested roll and if that succeeds proceed with the interrupt and attack.  This ends your opponent's turn.  If it isn't a higher speed the attack fails and you end your turn still in XXX Defense.  You may NOT then continue into a combo that required the attack to succeed but may continue with one that uses XXX Defense.

Although XXX Defenses are maneuvers that can be aborted to any XXX Defense junction maneuver cannot be aborted to.

PUNCH

Cross Counter
Flash Chop
Sonic Fist

KICK

Stepping Double Kick
Ze Sho Hohou

BLOCK

Dodge
Leg Catch
Wing Defense [stacking w/other block maneuvers]

GRAB

Ankle Smasher
Back Body Drop [add Grappling Defense hook]
Butterfly Drum
Hangman's Noose
Hooligan Combo
Leg Twist
Soul Drain

ATHLETICS

Lunging Wheel

FOCUS

Cryokinesis

WEAPON

Ankle Cutter
Batting Hero
Crescent Rush
C.V.B.
Daikyo Burning
Deflecting Strike
Double Strike
Double Weapon Strike [needs name change]
Riposte
Slice Upper
Spinning Stroke
Staff Spin
Weapon Channeling


-- need to combine Kanzuki-Ryuu into base Kung Fu
-- combine Ni-jihan Desu w/other style or set out move
list specifically for it
-- need to do an efficiency audit for weapon moves
-- need to write up: Blade Toss
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