October 1st has rolled around again so that means it is time for the ghosts and goblins and spooky things to ride once more. That also means I actually have to start getting ready for this year's NaNoWriMo.
Boo? Yay? I don't even know any more.
Oh and I noticed on TCRF that there's now a version of the debug mode code for Beyond the Beyond. I tested it briefly and it does work. Just a couple of quick things of note: 1) there is a map devoted entirely to starting the ending sequence which starts up automatically when said map loads and 2) the battleship map actually has two extra copies of the battleship on it for reasons that elude me. It's not like the battleship itself is animated. The map does contain the cannon graphics and their firing animation tiles.
Boo? Yay? I don't even know any more.
Oh and I noticed on TCRF that there's now a version of the debug mode code for Beyond the Beyond. I tested it briefly and it does work. Just a couple of quick things of note: 1) there is a map devoted entirely to starting the ending sequence which starts up automatically when said map loads and 2) the battleship map actually has two extra copies of the battleship on it for reasons that elude me. It's not like the battleship itself is animated. The map does contain the cannon graphics and their firing animation tiles.
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