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If you aren't familiar with how Street Fighter works, here's a great web page that can bring you up to speed.  It can be a bit daunting but following the links you can find quite a bit of useful information.  Like this one.

Vega is a complicated character.  He's part matador, part savate, part exhibitionist, and all batshit insane.  The official literature for the game dubs his fighting style as Spanish Ninjitsu, which he developed as an amalgam of his heritage and training in Japan.  This style was passed on to specially trained assassins in Shadoloo who fight using speed to steadily wear stronger foes down.  Since these are assassins they aren't concerned with honor and will use weapons.

My character, Marianne, was trained by a man who once worked alongside Vega but grew disillusioned with Shadoloo and escaped (not an easy feat in and of itself).  Mr. Domingo was responsible for Spanish Ninjitsu leaking back into the spanish families that still schooled their children in more traditional defensive arts where it steadily mutated into a form more fit for tournament fighting.  The art still focuses on speed and athletics but drops the matadorian bloodletting that assassins favor and concentrates on swift moves that allow the practitioner to hit and move away.

Fighters still wear a mask but it is part protection and part emblem to proudly display the family the fighter comes from.  Vega's mask is brittle enough that he can crush it but Marianne's is solid steel.  I've even joked that anyone who rolls a critical failure to hit her hits the mask instead.  It should have an innate damage effect when that happens like Maka Wara.

For those unfamiliar with the term Maka Wara is a defensive discipline where a fighter hardens their bones over time by repeatedly striking hard objects like brick walls and iron rods.  In combat the fighter declares they are using the discipline and take a defensive stance.  The stance doesn't reduce or deflect incoming attacks as the point is to actually get hit.  The attacker, however, receives damage based on a roll of the defender's Stamina + Block - 3.  The standard rules set the damage per strike to a Maka Wara user blocking but my GM prefers to randomize it. 

It might seem stupid but in our last session my sister and I were in a team match and after I was K.O.ed (gotta give the rival schools a chance to think they can win) she defeated both members of the opposing team by Eye Raking one - he was hitting me to cause lethal damage after I was down so I don't have any sympathy for the guy - then concentrated on being defensive since she was very low on health herself.  The fight ended with both opponents knocking themselves out on her Maka Wara and she had one health left.  Have I mentioned her character is a boxer who has every technique to increase speed and movement too?  Light Feet, Speed of the Mongoose, Displacement: she's got them all.

Anyway, back to my character.  The guy who K.O.ed her in that match was really angry because my character had never shown she could fight before.  Everyone was in a rundown theater that doubled as an arena and my character had been sitting politely the whole time chatting with other members of her school and just acting like a typical pretty girl.  She even came in a beautiful flowing dress and a ribbon in her hair. 

So I'm sure he was thinking she'd be an easy target when she walked up on stage to answer a call for students of her school to join a team brawl - something other people of her school weren't exactly tripping over each other to do.  His first turn he used a move to cross the stage, I don't really remember what exactly, but since I was faster and was starting a combo with wall spring I just moved out of his way and he went sailing right out of the arena.  On his next turn he retaliated and dizzied me but I immediately paid to break out and returned the favor with a forward somersault that dizzied him.  Then on the next turn, seeing as how I had an honor of 0 and couldn't lose any by striking a dizzied opponent, I continued the combo with a backflip kick while he was breaking the dizzy.  I did enough damage to dizzy him again but alas the rules say you can't be dizzied in a round following one in which you were dizzied - hence preventing dizzy-locks. (Btw, that's alot of uses of the word dizzy isn't it?)  He was kicked, in the face, by a girl in a dress, twice for well over half his life.  He's lucky he went with something faster than the last leg in my combo or he would have been knocked out by my most damaging move.

Well worth it to get K.O.ed if I do say so myself.  =)
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