ladyabaxa: (Default)
My continued efforts to get Tone's text to display without repeating has resulted in the game now crashing once the dialogue chain ends. I'm getting a better handle on the dialogue system but I'm still puzzled about that behavoir. There appears to be no way in the dialogue tree, ITSELF, to check for Tone's presence in the party. Obviously the code supporting each dialogue tree is built separately and the two are connected by pointers. Without actual knowledge of programming I cannot even locate this set of instructions let alone begin to correct them.

This supporting code system and the inability of dialogue trees to check or set flags makes me believe that the unused tree for dialogue with Lord Erek was not used because the complex checks required weren't in place. Presumably the game would have to check to make sure the player had a specific party set-up before that conversation could be seen. That brings along a problem that any other configuration, even possibly the same 3 knights but in a different slot order, would not reveal important information regarding the relationship between Erek and the Blacksmith. Were the developers planning on a more dynamic dialogue system? One can only hope so.

Unfortunately the game was rushed through development and anything unfinished or buggy was cut or stripped down to the bare essentials.
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