ladyabaxa: (Default)
After my post yesterday I sat down and completed the second floor. I managed to kill the first and second floor bosses without taking damage (the enemies in between ... not so fortunate). Hehe, nothing like abusing the hell out of the environment. It's just so convienent.

It might not sound like much - one floor can take about 20 minutes once you know what you're doing - but having to constantly stop to update my notes ("there are X of Y in this room") and testing trigger causes and effects is quite time consuming. Case in point: on the second floor a rocket-toting Tryser drops a No. 369 Sensor. You can't drop this item once it's looted nor can you cancel looting so the only way you'd miss it is by just not looting the Tryser (or deliberately leaving it there, just sayin'). In short, the average person wouldn't miss this item.

Which is why I deliberately left it on the wreckage. Those who have played the game understand how important this item is to the story. Thirty minutes of running around later I come to the conclusion that the game will not progress without that sensor. I've defeated all the enemies, grabbed the needed plot coupon, called Maria to ask "Are we done yet?", and ran around everywhere looking for something to trigger. Up by the guard robot hangar bay the game kept pausing momentarily to load and I was sitting there wondering what it could possibly by loading.

That's when it hit me. It's not loading. It's checking to see if trigger conditions have been met. *sigh* I have to loot that sensor. After reloading my save state and sitting through five minutes of backtracking and dialogue my suspicions are confirmed. The boss won't appear until you have the sensor and on top of that you have to backtrack to an already-cleared area. Why? The mysteries of game design.

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