Dark Wizard Explanation Script:
Lady Abaxa explains:
How the Dark Wizard game run will work and how you the viewers can participate in it.
For those unfamiliar with the game it is a tactical strategy simulation not unlike Shining Force. You choose one of 4 rulers and try to retake the land from the forces of evil that have subjugated it. Each ruler represents one of the 4 "alignments" in the game world. They all have access to the same mercenary set but each ruler has a different set of summonable monsters.
I'll now go through each leader and explain the pros and cons of each one.
First up: Armer the 9th. This is the good beginner's character. Lawful leader with balanced stats.
Next: Robin lacks magical power but is a good fighter herself. Lawful leader and the only one with two male lieutenants. (Uses neutral dragons.)
Third: Amon represents the Undead and is probably the most difficult to use. He is the only leader with the ability to fly.
Finally: Krystal rounds things out as the Chaotic leader. She's a magic-user and is very weak in hand-to-hand combat.
!-- Armer difficulty select --!
There's no Hard setting. All it does is change the number of starting soldiers anyway so no big deal.
SKIP!
!-- Mercenary hiring options --!
Humans: average at everything, chaos race
Elves: good at offensive magic and using bows, neutral race
Dwarves: very strong, good at combat, lawful race
Hobbit: high faith, good healers, lawful race
Armer, being lawful, can only hire lawful and neutral soldiers.
! -- Monster summoning options --!
Dragon Pup: firebreathing dragons, cannot fly
Serpent: sea unit, high HPs, slow on land
Unicorn: average, high movement, damage bonus VS undead
Centaur: range unit, high movement
Roc: fire-spitting bird, high movement but low HPs
!-- Armer's stats --!
High Faith means that healers are more effective and Armer's is the highest in the game otherwise stats are pretty average overall. He has, by far, the best economic growth in the game and can afford to hire a large army early on. This is good because his monsters leave something to be desired.
He has a decent spell selection with Massheal for the early stages. Armer can fight on the front lines fairly well and toss out direct damage spells. In essence he's the "everyman" of the game and does not excel at anything.
SKIP!
!-- Mercenary hiring options --!
Robin has the same options for mercenaries that Armer does.
! -- Monster summoning options --!
Dragon Pup: neutral, ice-breathing dragons
Serpent: same as Armer's
Hippogriff: a flying, direct combat beast, gets a damage bonus against some other units in the game
Centaur: same as Armer's
Roc: again, same as Armer's
!-- Robin's stats --!
Luck isn't terribly useful in this game and Command and Lead are rather ambiguously integrated into the game. What do they do exactly? No idea. Economic and magical strength, however, are weak. Robin's a bruiser.
Spell selection is weak. She is the only leader that doesn't have one spell that cures all status ailments and can only cure paralysis and stone. Armer has Refresh while Krystal and Amon have Megarestore. Also, Windbolt is a rather meh direct-damage spell. She is extremely dependent upon her mercenaries for magical assistance.
SKIP!
!-- Mercenary hiring options --!
Unchanged but Amon can only hire neutral and chaotic followers.
! -- Monster summoning options --!
Skeleton: non-magical bruisers weak VS fire
Ghost: can only use a paralyzing attack with low accuracy at low levels
Dragon Pup: undead dragons that use an earth-elemental breath weapon, arguably the weakest of the dragon types
Hydra: chaotic sea unit, otherwise same as a Serpent
Manticore: the chaotic version of the Hippogriff
Hell Hound: high movement, average stats, can also paralyze foes
Lesser Harpy: flying, high movement, low HPs, can spit ice, best in swarms
!-- Amon's stats --!
0 Belief means his healers SUUUCK! Amon makes up for it with high magical ability and the ability to incapacitate foes with so many paralyzing monsters. Starts with little money and economic growth is so-so.
He knows a variety of direct-damage and buff/debuff spells. Vampire and Night Shield can keep him on the front lines for quite awhile without having to fall back on Megarestore. Blade Storm is lots of fun to use since it has infinite casting range.
SKIP!
!-- Mercenary hiring options --!
Like Amon she hires neutral and chaotic mercenaries.
! -- Monster summoning options --!
Dragon Pup: fire-breathing dragon that can fly once it reaches tier 3
Hydra: same as Amon's
Chimera: the 3rd monster in the Hippogriff/Manticore/Chimera trifecta
Cockatrice: somewhat slow, fairly high HP beast with a stoning special attack, Stone is useful (doesn't wear off) but low accuracy until higher levels.
Lesser Harpy: same as Amon's
!-- Krystal's stats --!
Economic power is either based on Command/Lead or her economic stat is a typo because she is the worst in that department. She starts with a little more gold then Amon but the slow income growth means she can't go wild with mercenaries.
However, Krystal is the BEST caster out of the four. She knows the most spells and her intellect and magic strength are the highest. Blizzard Breath does no damage but can freeze targets. Vortex damages them and teleports them to a random hex a certain distance away. Also, unlike Amon she can cast Massheal. As is typical for a magic she's squishy and needs something to stand between her and the enemy.
!-- Postscript --!
So, here's what I need to know from you, the viewers. Who shall I play as? Will I be recruiting the two lieutenants for that leader? What monsters and mercenaries to use and how many? Finally, God's Castle yea or nay?
Lady Abaxa explains:
How the Dark Wizard game run will work and how you the viewers can participate in it.
For those unfamiliar with the game it is a tactical strategy simulation not unlike Shining Force. You choose one of 4 rulers and try to retake the land from the forces of evil that have subjugated it. Each ruler represents one of the 4 "alignments" in the game world. They all have access to the same mercenary set but each ruler has a different set of summonable monsters.
I'll now go through each leader and explain the pros and cons of each one.
First up: Armer the 9th. This is the good beginner's character. Lawful leader with balanced stats.
Next: Robin lacks magical power but is a good fighter herself. Lawful leader and the only one with two male lieutenants. (Uses neutral dragons.)
Third: Amon represents the Undead and is probably the most difficult to use. He is the only leader with the ability to fly.
Finally: Krystal rounds things out as the Chaotic leader. She's a magic-user and is very weak in hand-to-hand combat.
!-- Armer difficulty select --!
There's no Hard setting. All it does is change the number of starting soldiers anyway so no big deal.
SKIP!
!-- Mercenary hiring options --!
Humans: average at everything, chaos race
Elves: good at offensive magic and using bows, neutral race
Dwarves: very strong, good at combat, lawful race
Hobbit: high faith, good healers, lawful race
Armer, being lawful, can only hire lawful and neutral soldiers.
! -- Monster summoning options --!
Dragon Pup: firebreathing dragons, cannot fly
Serpent: sea unit, high HPs, slow on land
Unicorn: average, high movement, damage bonus VS undead
Centaur: range unit, high movement
Roc: fire-spitting bird, high movement but low HPs
!-- Armer's stats --!
High Faith means that healers are more effective and Armer's is the highest in the game otherwise stats are pretty average overall. He has, by far, the best economic growth in the game and can afford to hire a large army early on. This is good because his monsters leave something to be desired.
He has a decent spell selection with Massheal for the early stages. Armer can fight on the front lines fairly well and toss out direct damage spells. In essence he's the "everyman" of the game and does not excel at anything.
SKIP!
!-- Mercenary hiring options --!
Robin has the same options for mercenaries that Armer does.
! -- Monster summoning options --!
Dragon Pup: neutral, ice-breathing dragons
Serpent: same as Armer's
Hippogriff: a flying, direct combat beast, gets a damage bonus against some other units in the game
Centaur: same as Armer's
Roc: again, same as Armer's
!-- Robin's stats --!
Luck isn't terribly useful in this game and Command and Lead are rather ambiguously integrated into the game. What do they do exactly? No idea. Economic and magical strength, however, are weak. Robin's a bruiser.
Spell selection is weak. She is the only leader that doesn't have one spell that cures all status ailments and can only cure paralysis and stone. Armer has Refresh while Krystal and Amon have Megarestore. Also, Windbolt is a rather meh direct-damage spell. She is extremely dependent upon her mercenaries for magical assistance.
SKIP!
!-- Mercenary hiring options --!
Unchanged but Amon can only hire neutral and chaotic followers.
! -- Monster summoning options --!
Skeleton: non-magical bruisers weak VS fire
Ghost: can only use a paralyzing attack with low accuracy at low levels
Dragon Pup: undead dragons that use an earth-elemental breath weapon, arguably the weakest of the dragon types
Hydra: chaotic sea unit, otherwise same as a Serpent
Manticore: the chaotic version of the Hippogriff
Hell Hound: high movement, average stats, can also paralyze foes
Lesser Harpy: flying, high movement, low HPs, can spit ice, best in swarms
!-- Amon's stats --!
0 Belief means his healers SUUUCK! Amon makes up for it with high magical ability and the ability to incapacitate foes with so many paralyzing monsters. Starts with little money and economic growth is so-so.
He knows a variety of direct-damage and buff/debuff spells. Vampire and Night Shield can keep him on the front lines for quite awhile without having to fall back on Megarestore. Blade Storm is lots of fun to use since it has infinite casting range.
SKIP!
!-- Mercenary hiring options --!
Like Amon she hires neutral and chaotic mercenaries.
! -- Monster summoning options --!
Dragon Pup: fire-breathing dragon that can fly once it reaches tier 3
Hydra: same as Amon's
Chimera: the 3rd monster in the Hippogriff/Manticore/Chimera trifecta
Cockatrice: somewhat slow, fairly high HP beast with a stoning special attack, Stone is useful (doesn't wear off) but low accuracy until higher levels.
Lesser Harpy: same as Amon's
!-- Krystal's stats --!
Economic power is either based on Command/Lead or her economic stat is a typo because she is the worst in that department. She starts with a little more gold then Amon but the slow income growth means she can't go wild with mercenaries.
However, Krystal is the BEST caster out of the four. She knows the most spells and her intellect and magic strength are the highest. Blizzard Breath does no damage but can freeze targets. Vortex damages them and teleports them to a random hex a certain distance away. Also, unlike Amon she can cast Massheal. As is typical for a magic she's squishy and needs something to stand between her and the enemy.
!-- Postscript --!
So, here's what I need to know from you, the viewers. Who shall I play as? Will I be recruiting the two lieutenants for that leader? What monsters and mercenaries to use and how many? Finally, God's Castle yea or nay?
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