The following are some additional maneuvers for Street Fighter: The Roleplaying Game.
Rising Knee
Requirements: Kick ***, Jump, Knee Strike
Power Points: Silat, Savate, Thai Kickingboxing, Western Kickboxing, Tae Kwon Do, Wu Shu, Bando, Kung Fu, Jeet Kune Do, Native American Wrestling, 3, Dirty Fighting, Aikido, Ler Drit, Special Forces 4
School System Power Points: Inner, Kickboxing, Wu Shu, Military, Kung Fu, Ler Drit, Grappler, Dirty Fighting 4
Description: This leaping knee thrust, while not as powerful as its big brother the Rising Jaguar, has found a home in many kickboxers’ arsenals. Leaping up the fighter delivers a fierce knee strike to their opponent’s chest or abdomen.
System: This is considered an aerial maneuver and can dodge projectile maneuvers. If it interrupts an aerial opponent it causes knockdown.
Cost: 1 Willpower Speed: +1 Damage: +2 Move: 2
Source: editor
Cannibalize
Requirements: Focus ***
Power Points: Ler Drit, Jeet Kune Do, Shotokan Karate 3, Any 4
School System Power Points: Ler Drit, Kung Fu, Karate 3, Any 4
Description: Chi can at times be pushed beyond its normal limits by sacrificing some of one’s own life to fuel the engines of war. This technique is dangerous to employ for left unchecked it can be fatal.
System: This maneuver requires a full round of concentration to activate. Afterwards it remains active for a number of minutes equal to twice the user’s Focus technique. Each round the fighter may opt to suffer two health levels of damage and regain one Chi up to their normal maximum.
Cost: see above Speed: see above Damage: none Move: none
Source: editor
Combination Strike
Requirements: Weapon: Melee *** Punch or Kick ** (see below)
Power Points: Escrima 3, Any 4
School System Power Points: Escrima 3, Any 4
Description: Some duelist schools teach the art of armed fighting as a precursor to open handed fighting. This sometimes leads to interesting intersections between traditional martial arts and weapon combat. The Combination Strike is one such maneuver utilizing both methods.
System: When this maneuver is purchased choose whether it will use punch or kick. This maneuver hits three times. Two of the blows must be weapon strikes using the +0 modifier below and the third is either a punch or kick using the +2 modifier.
Cost: 1 Willpower Speed: -1 Damage: +0/+2 Move: -2
Source: editor
Destructive Block
Requirements: Block ***
Power Points: Chin Na 2, Special Forces, Dirty Fighting, Aikido 3, Any 4
School System Power Points: Grappler, Military, Dirty Fighting, Inner 3, Any 4
Description: Intercepting an opponent’s strike a fighter blocks with enough strength to cause his opponent damage - usually to the limb making the attack. This maneuver is only useful against punches and kicks.
System: In order to make the intercept the defending fighter must first succeed in a Dexterity + Block check contested by the opponent's Insight + appropriate technique. The attacker still rolls for damage (or to hit if the maneuver requires a hit check but in that case a miss costs the defending fighter nothing and no damage is incurred by either side). Multiple intercepts may be attempted in the same round but the difficulty of the Dexterity + Block check increases by 1 for every attempt beyond the first. If this succeeds the defending fighter then makes a contested Athletics + Block roll against the damage incurred by the blocked attack. The difference is dealt as damage to the attacking fighter. This is still a block for tallying soak bonuses but only gives a +1 speed bonus because of its aggressive nature.
Cost: 1 Willpower Speed: +3 Damage: See above Move: None
Source: New Legends
Additional Grab techniques
Jaw Hammer
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: [takes minimum of 2 rounds, sustained hold, requires Joint Lock, breaks target’s jawbone if successful]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Additional Focus techniques
Absorption
Requirements: Elemental: Wood ***, Focus ***
Power Points: placeholder
School System Power Points: placeholder
Description: [absorb chi from another living being]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Abyssal Howl
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Amplify Senses
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Earth Shaker
Requirements: Focus *****, Avalanche
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Expel Light
Requirements: Focus ***
Power Points: placeholder
School System Power Points: placeholder
Description: [make surrounding area significantly darker temporarily]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Exude Blood
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: [expel blood through skin]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Feedback
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: [mental link loops back sensory data and the results of some mental attacks from user to target]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Gaia Skin
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Graviton Wave
Requirements: Focus ******, Reverse Gravity
Power Points: Elemental: Earth 5
School System Power Points: placeholder
Description: [AoE, massive increase in local gravity strength]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Harmonic Barrier
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Hero’s Shield
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
The Long Dream
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Lunar Embrace
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Lunar Rage
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Lunar Veil
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Mist Form
Requirements: Elemental: Water, Air, Light, Darkness ****, Focus ****
Power Points: placeholder
School System Power Points: placeholder
Description: [transform part of body into amorphous, gaseous form]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Razor Leaf
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Shadow Seeker
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Shadow Writing
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Solar Burst
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Soul Harvest
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Soul Spark
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Spirit Claws (hybrid maneuver)
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Supplant Will
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Trauma Harvest
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Vine Grip
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Vine Lash
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Waking Dream
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Additional Weapon techniques
Chain Snake
Requirements: Weapon: Chain ****, Athletics **, Chain Hold
Power Points: placeholder
School System Power Points: placeholder
Description: [grab limb with chain and strike with other end]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Combination Strike
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Eminent Defense
Requirements: Weapon: Staff/Polearm ***, Athletics **, Parry
Power Points: placeholder
School System Power Points: placeholder
Description: [multiple parries in one round using both ends of weapon, no ripostes]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Heart Strike
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Lacteus Orbis
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Skull Shaker
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Shoulder Stab
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Spinal Strike
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Spiral Sobat
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Throat Slash
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Throat Smash
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Additional Kalindo maneuvers
Imbibe Poison
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: [ingest and gain ability to blow out poisonous smoke]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Rising Knee
Requirements: Kick ***, Jump, Knee Strike
Power Points: Silat, Savate, Thai Kickingboxing, Western Kickboxing, Tae Kwon Do, Wu Shu, Bando, Kung Fu, Jeet Kune Do, Native American Wrestling, 3, Dirty Fighting, Aikido, Ler Drit, Special Forces 4
School System Power Points: Inner, Kickboxing, Wu Shu, Military, Kung Fu, Ler Drit, Grappler, Dirty Fighting 4
Description: This leaping knee thrust, while not as powerful as its big brother the Rising Jaguar, has found a home in many kickboxers’ arsenals. Leaping up the fighter delivers a fierce knee strike to their opponent’s chest or abdomen.
System: This is considered an aerial maneuver and can dodge projectile maneuvers. If it interrupts an aerial opponent it causes knockdown.
Cost: 1 Willpower Speed: +1 Damage: +2 Move: 2
Source: editor
Cannibalize
Requirements: Focus ***
Power Points: Ler Drit, Jeet Kune Do, Shotokan Karate 3, Any 4
School System Power Points: Ler Drit, Kung Fu, Karate 3, Any 4
Description: Chi can at times be pushed beyond its normal limits by sacrificing some of one’s own life to fuel the engines of war. This technique is dangerous to employ for left unchecked it can be fatal.
System: This maneuver requires a full round of concentration to activate. Afterwards it remains active for a number of minutes equal to twice the user’s Focus technique. Each round the fighter may opt to suffer two health levels of damage and regain one Chi up to their normal maximum.
Cost: see above Speed: see above Damage: none Move: none
Source: editor
Combination Strike
Requirements: Weapon: Melee *** Punch or Kick ** (see below)
Power Points: Escrima 3, Any 4
School System Power Points: Escrima 3, Any 4
Description: Some duelist schools teach the art of armed fighting as a precursor to open handed fighting. This sometimes leads to interesting intersections between traditional martial arts and weapon combat. The Combination Strike is one such maneuver utilizing both methods.
System: When this maneuver is purchased choose whether it will use punch or kick. This maneuver hits three times. Two of the blows must be weapon strikes using the +0 modifier below and the third is either a punch or kick using the +2 modifier.
Cost: 1 Willpower Speed: -1 Damage: +0/+2 Move: -2
Source: editor
Destructive Block
Requirements: Block ***
Power Points: Chin Na 2, Special Forces, Dirty Fighting, Aikido 3, Any 4
School System Power Points: Grappler, Military, Dirty Fighting, Inner 3, Any 4
Description: Intercepting an opponent’s strike a fighter blocks with enough strength to cause his opponent damage - usually to the limb making the attack. This maneuver is only useful against punches and kicks.
System: In order to make the intercept the defending fighter must first succeed in a Dexterity + Block check contested by the opponent's Insight + appropriate technique. The attacker still rolls for damage (or to hit if the maneuver requires a hit check but in that case a miss costs the defending fighter nothing and no damage is incurred by either side). Multiple intercepts may be attempted in the same round but the difficulty of the Dexterity + Block check increases by 1 for every attempt beyond the first. If this succeeds the defending fighter then makes a contested Athletics + Block roll against the damage incurred by the blocked attack. The difference is dealt as damage to the attacking fighter. This is still a block for tallying soak bonuses but only gives a +1 speed bonus because of its aggressive nature.
Cost: 1 Willpower Speed: +3 Damage: See above Move: None
Source: New Legends
Additional Grab techniques
Jaw Hammer
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: [takes minimum of 2 rounds, sustained hold, requires Joint Lock, breaks target’s jawbone if successful]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Additional Focus techniques
Absorption
Requirements: Elemental: Wood ***, Focus ***
Power Points: placeholder
School System Power Points: placeholder
Description: [absorb chi from another living being]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Abyssal Howl
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Amplify Senses
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Earth Shaker
Requirements: Focus *****, Avalanche
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Expel Light
Requirements: Focus ***
Power Points: placeholder
School System Power Points: placeholder
Description: [make surrounding area significantly darker temporarily]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Exude Blood
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: [expel blood through skin]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Feedback
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: [mental link loops back sensory data and the results of some mental attacks from user to target]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Gaia Skin
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Graviton Wave
Requirements: Focus ******, Reverse Gravity
Power Points: Elemental: Earth 5
School System Power Points: placeholder
Description: [AoE, massive increase in local gravity strength]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Harmonic Barrier
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Hero’s Shield
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
The Long Dream
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Lunar Embrace
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Lunar Rage
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Lunar Veil
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Mist Form
Requirements: Elemental: Water, Air, Light, Darkness ****, Focus ****
Power Points: placeholder
School System Power Points: placeholder
Description: [transform part of body into amorphous, gaseous form]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Razor Leaf
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Shadow Seeker
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Shadow Writing
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Solar Burst
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Soul Harvest
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Soul Spark
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Spirit Claws (hybrid maneuver)
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Supplant Will
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Trauma Harvest
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Vine Grip
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Vine Lash
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Waking Dream
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Additional Weapon techniques
Chain Snake
Requirements: Weapon: Chain ****, Athletics **, Chain Hold
Power Points: placeholder
School System Power Points: placeholder
Description: [grab limb with chain and strike with other end]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Combination Strike
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Eminent Defense
Requirements: Weapon: Staff/Polearm ***, Athletics **, Parry
Power Points: placeholder
School System Power Points: placeholder
Description: [multiple parries in one round using both ends of weapon, no ripostes]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Heart Strike
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Lacteus Orbis
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Skull Shaker
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Shoulder Stab
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Spinal Strike
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Spiral Sobat
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Throat Slash
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Throat Smash
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: placeholder
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor
Additional Kalindo maneuvers
Imbibe Poison
Requirements: placeholder
Power Points: placeholder
School System Power Points: placeholder
Description: [ingest and gain ability to blow out poisonous smoke]
System: placeholder
Cost: none Speed: XX Damage: XX Move: XX
Source: editor