This is a quick video I made for YouTube just to showcase how the game wasn't programmed with certain things in mind. Essentially what this boils down to is the game handles Zeon, Taros, and the Kraken Head as exceptional cases and they take priority whenever they appear. I noticed while working with Zeon that the game kept glitching graphically whenever his guards would spawn and, combined with an offhand post I read on SFCentral months ago saying not to combine any of the three (which I think the poster said crashed their game) decided to try it out for myself.
I was already prepping to test AI with Zeon so disabling every other unit was already accounted for.
I was already prepping to test AI with Zeon so disabling every other unit was already accounted for.
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