There are some additional odds and ends from savestate hacking that warranted this additional post.

Wally traded his usual armor for an item entry that's a spacefiller in the item table. I was just goofing off late one night awhile ago and decided to try force-equipping some of the filler stuff. It really does seem to be filler - just a bunch of zeros in a table somewhere. Strange thing, though, the game either references a separate table to determine what items are what when in town or has an extra instruction telling it to skip ahead to the next valid item. While horsing around I found out the game thinks these filler items are Herbs when in town. This is mildly beneficial because then they can be sold. The only other way to get them out of inventory is to hack them out.
I also checked out something else. It has long been known to veteran players that the smith in Willis who can transform Rusty Weapons and Ghost Scythes by tempering them can also temper the Seal of Demons and make it impossible to trade the Seal for the Fog Chime needed to open the way to Viosdia. This is a classic Unwinnable situation.
However, if you have a Fog Chime the game's programmers apparently didn't think any checks were needed to see if you ever had the Seal of Demons. Yup, you can skip the cutscene in the shrine where Velonese laughs at you if you magick up a Fog Chime. In fact you can watch the scene at the cape multiple times if you have more then one Fog Chime and the game carries on its merry little way like nothing's amiss. Now I'm curious to know if I can open the path to Viosdia before defeating all 4 demons. If so the route to Viosida could be opened after as few as 5 battles.

This is a pixel accurate patching together of the in-game map using GSavestate's memory viewer. Gold: player holdings, Brown: Aracna, Green: Aqua, Blue: Sheena, Red: Karmak, and Purple: Velonese. Looking at this map I wonder if the possible emulator game crashing finishing the first stage is because the castle is flagged as Aracna's but is actually defended by a Warlord. For those unfamiliar, Perfect Synchro must on ON when you complete the first stage before the game goes to black to switch to post-battle dialogue. Otherwise the game will hang when trying to load the dialogue.
Oh well, one last screenshot.

Spurred by a post on GameFaqs I loaded up a savestate only a couple of stages into the game and let the Demon Army retake the castles adjacent to Quentin. This, unfortunately, sets up another Unwinnable situation. The player is currently stuck in the castle to the south east. The Demon Army controls all roads connecting it and Quentin so not only can guards not be posted but that map can't be selected in Advance (which is what that screenshot comes from and why the selector is in the 'not a valid option' palette). Without guards Quentin is guaranteed to be taken by the Demon Army even if the player captures one of the adjacent castles threatening it.
Although I haven't tried this with a save after re-takingCheshire I'm pretty sure losing Chesire castle is another instant Game Over condition. Thus it should be possible to set up another Unwinnable situation there.
EDIT: Losing Cheshire doesn't cause a Game Over. It does put it back under a Warlord's command, though.

Wally traded his usual armor for an item entry that's a spacefiller in the item table. I was just goofing off late one night awhile ago and decided to try force-equipping some of the filler stuff. It really does seem to be filler - just a bunch of zeros in a table somewhere. Strange thing, though, the game either references a separate table to determine what items are what when in town or has an extra instruction telling it to skip ahead to the next valid item. While horsing around I found out the game thinks these filler items are Herbs when in town. This is mildly beneficial because then they can be sold. The only other way to get them out of inventory is to hack them out.
I also checked out something else. It has long been known to veteran players that the smith in Willis who can transform Rusty Weapons and Ghost Scythes by tempering them can also temper the Seal of Demons and make it impossible to trade the Seal for the Fog Chime needed to open the way to Viosdia. This is a classic Unwinnable situation.
However, if you have a Fog Chime the game's programmers apparently didn't think any checks were needed to see if you ever had the Seal of Demons. Yup, you can skip the cutscene in the shrine where Velonese laughs at you if you magick up a Fog Chime. In fact you can watch the scene at the cape multiple times if you have more then one Fog Chime and the game carries on its merry little way like nothing's amiss. Now I'm curious to know if I can open the path to Viosdia before defeating all 4 demons. If so the route to Viosida could be opened after as few as 5 battles.

This is a pixel accurate patching together of the in-game map using GSavestate's memory viewer. Gold: player holdings, Brown: Aracna, Green: Aqua, Blue: Sheena, Red: Karmak, and Purple: Velonese. Looking at this map I wonder if the possible emulator game crashing finishing the first stage is because the castle is flagged as Aracna's but is actually defended by a Warlord. For those unfamiliar, Perfect Synchro must on ON when you complete the first stage before the game goes to black to switch to post-battle dialogue. Otherwise the game will hang when trying to load the dialogue.
Oh well, one last screenshot.

Spurred by a post on GameFaqs I loaded up a savestate only a couple of stages into the game and let the Demon Army retake the castles adjacent to Quentin. This, unfortunately, sets up another Unwinnable situation. The player is currently stuck in the castle to the south east. The Demon Army controls all roads connecting it and Quentin so not only can guards not be posted but that map can't be selected in Advance (which is what that screenshot comes from and why the selector is in the 'not a valid option' palette). Without guards Quentin is guaranteed to be taken by the Demon Army even if the player captures one of the adjacent castles threatening it.
Although I haven't tried this with a save after re-taking
EDIT: Losing Cheshire doesn't cause a Game Over. It does put it back under a Warlord's command, though.
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