On occasion I have to adjust the table for a battle's terrain type map. This is what tells the game whether tiles in that battle are passable and if they are what type of terrain that tile is, who can pass through it, what movement penalty they incur doing so, and finally what the tile's land effect is. The table's boundaries are set by the map's camera boundary coordinates so any time those are changed the table gets automatically shifted around.
Anyway I was resetting the base X & Y coordinates in the fight with Geshp (because I don't feel like act script hacking when I get there) and I took this screenshot of the Caravan since it was a good opportunity to show off how this works.

The top window open in the Caravan is the battle editor. Terrain editing is a sub-tab. The bottom window is the map definitions file this battle takes place on. Its number is visible in the column on the left (66, Overworld - Grans). I have this open because the Caravan doesn't display battle maps on Grans post-earthquake with the updated tileset. I have to manually compare the two layouts to figure out which tiles need the High Sky setting.
The 8 terrain types are, in order as they appear in the editor: low sky, grass, road, bush (terrain between grass and forest in terms of foliage cover), forest, hills, desert, high sky, and water. The table lists all the different movetypes. The numbers are the land effect per terrain and the movement penalty per terrain is color-coded. These values cannot be edited in the Caravan.
Editing the table is simple. Click the icon above the table you want to change tiles to then click on the tile on the map next to it that you wish to change. That tile will then be set to whatever terrain type you previously selected.
Anyway I was resetting the base X & Y coordinates in the fight with Geshp (because I don't feel like act script hacking when I get there) and I took this screenshot of the Caravan since it was a good opportunity to show off how this works.

The top window open in the Caravan is the battle editor. Terrain editing is a sub-tab. The bottom window is the map definitions file this battle takes place on. Its number is visible in the column on the left (66, Overworld - Grans). I have this open because the Caravan doesn't display battle maps on Grans post-earthquake with the updated tileset. I have to manually compare the two layouts to figure out which tiles need the High Sky setting.
The 8 terrain types are, in order as they appear in the editor: low sky, grass, road, bush (terrain between grass and forest in terms of foliage cover), forest, hills, desert, high sky, and water. The table lists all the different movetypes. The numbers are the land effect per terrain and the movement penalty per terrain is color-coded. These values cannot be edited in the Caravan.
Editing the table is simple. Click the icon above the table you want to change tiles to then click on the tile on the map next to it that you wish to change. That tile will then be set to whatever terrain type you previously selected.
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