ladyabaxa: (persona)

Continuing from where we last left off due to character limits.

NAME
TARGET
BASE POWER
MODIFIER
DEFENSE
FACTOR
OTHER
             
Another Gate
one side
148
Mental
M. Defense
1
 
Burst Rockets
one side
72
Strength
M. Defense
1
 
Cancelling
one side
special: reset targeted units back to base stats
Corrosion
one side
64
Mental
M. Defense
1
 
Distortion
one side
128
Strength
M. Defense
4
 
Evil Eye
one target
64
Mental
Mental
11
sets sleep status
Fire Breath
one target
32
Strength
M. Defense
3
 
Flare Shot
one target
16
Attack Power
Defense Power
2
 
Light Shower
one side
120
Strength
M. Defense
7
 
Megid
one side
112
Mental
M. Defense
6
 
Mind Blast
one side
160
Mental
Mental
11
Sets sleep status
Phononmaser
one side
88
Strength
Defense Power
1
 
Possession
one target
32
Mental
Mental
11
sets sleep status
Ray Breath
one target
72
Strength
M. Defense
2
 
Reinforce
user only
special: raises all of user's stats by 20 points
Shadowbind
one side
64
Mental
Mental
11
 
Shadow Breath
one target
112
Attack Power
Defense Power
1
 
Thunder Halbert
one side
0
Attack Power
Defense Power
7
 

Addendum:

Effects that set sleep status also silently reset the target's Agility and Dexterity back to their base values.

$67 and $68 are unnamed in game. The odd thing however is that the game does not appear to actually read those values after the REACT has been triggered. The values in those react abilities do have entries in the enemy abilities reference table but changing them seems to do nothing.

Fission is used to spawn new Xanafalgue in the battle.

REACT takes priority for the AI. If a REACT condition is met the AI will execute the ability specified unless they are scripted to only REACT once and have already done so.

React flags are as follows:

$01: If a slot in the formation is empty use ability.
$02: If remaining hit points are equal to or less than 50% of maximum use ability.
$07: If attacked with a weapon use ability.
$08: If attacked with a spell use ability.
$0b: As first action use ability.
$11: If remaining hit points are equal to or less than 25% of maximum use ability.
$12: If attacked with group-wide ability AND all members of formation are alive use ability.
$13: The function of this flag is still unknown.

Part Four | Index | Part Five